Professional Video Game Art School Course

Professional Video Game Art School Course

87 Hours
Deal Price$39.00
Suggested Price
$297.00
You save 86%
Professional Video Game Art School Course
$39.00$297.0086% OFF
Professional Video Game Art School Course

263 Lessons (87h)

  • Introduction & Setting Up 3DS Max
    Autodesk Student Software Download
    Setting Your Preferences
    The Material Editor
    Configuring Your Modifiers
    Setting Up Max Interface and Workflow
  • 3DS Max Basics
    Edit polygon modifier
    Soft selection
    Geometry
    matID: Smoothing groups
    Paint deformation
    Unwrap modifier basics
    Spherical mapping types
    Material Editor
  • Basic 3D Modeling - Crates
    Notice to Students
    Introduction0:34
    Modeling Overview0:51
    Reference and Setup2:58
    Modeling a Crate
    Unwrapping an Object
    Texturing
    Specular Leveling
    Creating a Bump Map
    Texture Details
    Rendering
    Create an Exploding Crate
  • Basic 3D Modeling - Barrels
    Introduction
    Setup
    Modeling
    Smoothing Groups
    Unrapping
    Texture Part 1
    Texture Part 2
    Texture Part 3
    Rendering
  • Basic 3D Modeling - Tables
    Introduction1:08
    Setup
    Modeling
    Unwrapping
    Texturing Part 1
    Texturing Part 2
    Texture Part 3
    Rendering
  • Creating a Catapult
    Introduction1:04
    Setup
    Modeling Part 1
    Modeling Part 2
    Modeling Part 3
    Modeling Part 4
    Modeling Part 5
    Texturing Part 1
    Texturing Part 2
    Texturing Part 3
    Texturing Part 4
    Texturing Part 5
    Rendering Your Catapult
  • Creating a Catapult and Castle Scene
    Introduction0:59
    Introduction to 3ds Max Scripting
    Terrain Example
    Setting Up the Terrain
    Object Placement
    Animation and the Castle
    Exploding Castle
    The Cameras
    Starting Your Render
    Finishing Your Render0:06
  • Photoshop For Artists
    Introduction0:35
    The User Interface
    The Menu Explained
    File Options
    Edit Options
    Image Options
    Layer Options
    Select Options
    The Filter Gallery
    Liquify
    Creating Vanishing Points
    Additional Filters
    3D View
    Help Window
    Removing Selections
    Toolbar Wrapup
    History and Actions
    Layer Comps and Notes
    The Histogram
    Brushes and Cloning
    Color Swatches
    Making Adjustments
    Channels and Paths
  • Creating Seamless Textures
    Introduction0:56
    Creating Seamless Textures Part 1
    Creating Seamless Textures Part 2
    Creating Seamless Textures Part 3
  • Introduction to Digital Painting
    Introduction1:19
    Airbrushing
    Comic Book Style
    Smudges
    Using a Hardbrush
    Portraits Part 1
    Portraits Part 2
    Portraits Part 3
    Portraits Part 4
  • Introduction to 2D Animation
    Introduction0:50
    Setting Up for Animation
    Creating a Bouncing Ball
    Walking Animation Part 1
    Walking Animation Part 2
    Sprite Sheets
    Rough Run Cycle
    Completing Your Character
    Character Design
    Motion Flow with Sound
    Rough Figure
    Final Figure
  • Weapons Training: Creating a Handgun
    Introduction0:59
    Setup
    Modeling - Block Out
    Modeling - Details
    Modeling - Refining
    Unwrapping
    Texturing Part 1
    Texturing Part 2
    Texturing Part 3
    Texturing Part 4
    Rendering
  • Creating Your First Concept Vehicle
    Introduction
    Setup
    Block Out Modeling
    Tires
    Body Lines
    Body Lines Continued
    Details and Cuts
    Refining and Extruding
    Polishing
    The Interior
    Unwrapping
    Texturing Part 1
    Texturing Part 2
    Texturing Part 3
    Texturing Part 4
    Texturing Part 5
    Viewing On a Video Turntable0:06
  • Lab: Creating a Concept Vehicle
    Modeling Part 1
    Modeling Part 28:00
    Modeling Part 3
    Modeling Part 4
    Modeling Part 5
    Coloring
    Cleanup
    Outline
    Adding Color Part 1
    Adding Color Part 21:35
    Part 2 of Vehicle Lab
    Scope of Work
    Modeling the Wheels Part 1
    Modeling the Wheels Part 2
    Modeling the Body Part 1
    Modeling the Body Part 2
    Modeling the Body Part 3
    Modeling the Body Part 4
    Modeling the Body Part 5
    Modeling the Body Part 6
    Modeling the Body Part 7
    Modeling the Body Part 8
    Modeling the Body Part 90:42
    Modeling the Body Part 10
    Modeling the Body Part 11
    Modeling the Interior Part 1
    Modeling the Interior Part 2
    Modeling the Interior Part 1
    Modeling the Interior Part 2
    Modeling the Interior Part 3
    Modeling the Interior Part 4
    Cleaning Up Our Model Part 1
    Cleaning Up Our Model Part 2
    Cleaning Up Our Model Part 3
    Cleaning Up Our Model Part 4
    View Vehicle on Turntable0:06
  • Part 2 of the Concept Vehicle Lab (Really Cool!)
    Basic Modeling Part 1
    Basic Modeling Part 2
    Basic Modeling Part 3
    Basic Modeling Part 4
    Basic Modeling Part 5
    Basic Modeling Part 6
    Basic Modeling Part 7
    Basic Modeling Part 8
    Basic Modeling Part 9
    Basic Modeling Part 10
    Basic Modeling Part 11
    Basic Modeling Part 12
    Modeling the Tires Part 1
    Modeling the Tires Part 2
    Modeling the Tires Part 3
    Modeling the Tires Part 4
    Modeling the Tires Part 5
    Modeling the Tires Part 6
    Modeling the Tires Part 7
    Modeling the Tires Part 8
    Modeling the Tires Part 9
    Color Blocking Part 1
    Color Blocking Part 2
    Color Blocking Part 3
    Color Blocking Part 4
    The Ruck Bed
    The Hatch
    The Foot Grip
    The Lights
    The Metal Plating
    The Metal Padding
    The Tailgate
    The Footstep
    The Chairs
    The Consoles
    Dirt
    Wear and Tear Texturing Part 1
    Wear and Tear Texturing Part 2
    Wear and Tear Texturing Part 3
    Wear and Tear Texturing Part 4
    Wear and Tear Texturing Part 5
    Wear and Tear Texturing Part 6
    Wear and Tear Texturing Part 7
    Wear and Tear Texturing Part 8
    Wear and Tear Texturing Part 9
    Wear and Tear Texturing Part 10
    Wear and Tear Texturing Part 11
    Wear and Tear Texturing Part 12
    Markings Part 1
    Markings Part 2
    Specular Part 1
    Specular Part 2
    Normal Map
    Spec Colors
    Spec Mapping the Wheels
    Texture Review
    Creating the Composite
    Finishing the Lights
  • Study of Perspectives
    Introduction
    Terms and Definitions
    One Point Perspective
    Two Point Perspective
    Three Point Perspective
    Four Point Perspective
    Five and Six Point Perspective
    Fence
    Orthographic
    Ortho Building
    More on Ortho Building
    One Point Perspective View From Plan
    More on One Point Perspective View From Plan
    Two Point Perspective View From Plan
    One Point Perspective Grid From Plan
    One Point Perspective Grid Simple
    Two Point Perspective Grid From Plan
    Two Point Perspective Grid Simple
    Subdivide Planes
    Two Point Perspective Sloping Planes
    Pyramid
    Cast Shadows and Light
    One Point Perspective Curve Road Slope
    Two Point Perspective Curve Road Slope
    Rotating Objects
    Reflection Example
Professional Video Game Art School Course
$39.00$297.0086% OFF
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DescriptionInstructorImportant DetailsRelated Products

Get a Holistic Game Development Education with 83-Hours of Training: 3ds Max, Craft 2D & 3D Images, and More

SR
Stone River eLearningStone River eLearning offers easy to understand online courses. They are very passionate about teaching topics that of interest – from technology, to business, to education. Stone River eLearning offers high-quality courses that take you from beginner to expert in a matter of hours. For more details on the course and instructor, click here. This course is hosted by StackSkills, the premier eLearning destination for discovering top-shelf courses on everything from coding—to business—to fitness, and beyond!

Description

Why waste thousands of dollars on a formal video game development degree? Avoid a lifetime of loan payments, and get practical experience you can instantly use to develop your own games. In this comprehensive course, you'll learn everything you need to create the next iTunes Store chart-topper: how to animate characters, model 2D and 3D images, and much more.

  • Create premium video game art w/ 87 hours of content
  • Access a wide array of game design topics: basic traditional drawing, training to be a professional video game artist, etc.
  • Learn the basics of 3ds Max & use it to create real-life projects
  • Understand 2D & 3D drawing techniques
  • Fully master game layout & design principles
  • Get a primer on video game art, animation, 2D & 3D modeling, layout, and design

Specs

Details & Requirements

  • Length of time users can access this course: lifetime
  • Access options: web streaming, mobile streaming
  • Certification of completion not included
  • Redemption deadline: redeem your code within 30 days of purchase
  • Experience level required: all levels

Compatibility

  • Blender 3D required

Terms

  • Instant digital redemption
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